Your comments

Only major issue I had was the Progress bar / reading state was causing issues and had to be turned off (remove from page-library). This will cause not to display on comics etc. 

Tried to remove after page load with removeclass, but no go. I know the remove class works as I use it to remove the original cellcontainer classes so Ubooquity's books do not show. Only my classes.

I do not know if there is any way this could be turned off on selected categories?.

Finally managed to get my Fantastic Fiction mod working in V3. Still some cludgy workarounds to sort out, but overall working as expected. Built on top of Northernlights for now. Works like FF in that all text and images bring up the book details.

Image 808

Scooter, are you still interested in my Book mod this this theme that mimics Fantastic Fiction.com? I have not done much on it for quite a while. My version I use is tailored to my particular naming convention, so would possibly need to sort out a generic code version.

What does your Settings.js file look like?

Need to add base IDs for Books and Comics.

You just need to add 'Audiobooks' to the Settings file, not the path you have. As the picture above shows, you just need what is after File Browser>.

If the program finds the equivalent path (setting) it treats it as Audiobook module. 

This mod has been rolled into the Comixology 2 theme. Best way to use it now.

BTW should not need my templates as now has the functionality built into Comixology 2.0.

Also there was a template offered with this as well.

Here is link for 2.0 latest.

Contains also some tabs for my Fantastic Fiction mod for books. (See main Comixoloy 2 thread).

Just ignore and use the first two tabs for comic arcs.

https://1drv.ms/u/s!AlXKBpxOmOWzgXeJbvoa_okg8bjG?e=MdzxRQ



See the Comixology 2 thread.

You have to edit the Settings.js file and place the AB root folder link there.

Just look through the thread and all should become clear.

OK, looking into it. But insanely busy at work. Our organization is merging with 2 others to create one new entity.